You, Me, and Accessibility in 3D Pt. 1: Designing for An Inclusive Future
Part 1: Current Page
Part 2: Designing Immersive and Adaptive Experiences
Part 3: Designing Inclusive Spatial Interactions and Visual Cues
Part 4: Designing for Auditory Engagement
Part 5: Designing New Ways to Navigate
Part 6: Designing Feedback and Learning
Part 7: Designing A Strategic Process
As the future of technology leads to more immersive experiences, we have the opportunity and responsibility as creators to ensure they are accessible and inclusive.
By Caitlyn Haisle, Design Director at CARNEVALE
While accessibility in web and traditional software is established and well-defined, the land of accessible 3D/XR experiences is still largely uncharted.
This is an exciting and innovative space that we are eager to explore.
What do we mean by 3D?
Let’s get more specific. When we’re talking about 3D, we mean immersive digital experiences like augmented reality (AR) and virtual reality (VR), falling under the umbrella term of extended reality (XR).
Augmented Reality: The blending of digital and physical worlds. Digital elements like 3D objects or information are overlaid onto the view of the physical world using a smartphone or augmented reality glasses.
Virtual reality: Complete immersion into an interactive digital environment, replacing the physical world, using a virtual reality headset or goggles.
Redefining Accessibility and Inclusion
The foundation of an accessible future is built on inclusive design, which can be simplified to “creating the greatest experience for the greatest number of people.” At CARNEVALE, we care about creating experiences that people from diverse, not average, backgrounds, identities, and abilities can use.
Accessibility Is More than a checklist
Accessibility is not ADA compliance. Okay…maybe sometimes it is. American with Disabilities (ADA) and Web Content Accessibility Guidelines (WCAG) compliance are often an important component of accessibility. For traditional mediums like web, WCAG is treated like the beacon of truth and validation tool for determining if an experience is accessible.
A checklist is a starting point, but it’s also limiting. An experience can check off all the boxes for accessibility but still somehow not be accessible or successful. We like to think about accessibility like a layer of design thinking that can influence the way we think, problem-solve, and design experiences.
Accessibility Is Intentional
For accessibility to work, it has to be intentional. It’s not enough to want to make something accessible—it has to be planned for and considered throughout every step of the design process. It’s not enough to have good intentions and hope we get it right.
If we do not intentionally include, the risk is that we unintentionally exclude.
Inherently, we all have biases that we try to overcome when we design experiences. It’s why we go through exercises like developing user personas and archetypes to view our solutions from others’ perspectives to meet their wants and needs. Accessibility is another set of perspectives to view our solutions from.
If we’re not intentional, we end up designing things for ourselves, making assumptions that exclude end users from our products.
Accessibility Is Designing With, Not For
The best way we can combat our biases and assumptions is to view accessibility as designing with, not for. Let’s say we’re designing an app, and we want to make sure people who are deaf or hard of hearing will have an equitable experience using the app. Instead of focusing on designing it for them, let’s design it with them. Let’s have conversations, collaborate, and make a better product. Let’s take insight directly from the people we want to include.
Throughout this project, we met with people from different abilities and backgrounds. It helped shape our perspective, exploration, and understanding of what an accessible future could be.
Accessibility Is Innovative
We’ve heard the complaint that accessibility is restricting or limits creativity. In the end, those same constraints make the experiences better for everyone. There are countless advancements throughout history that started out as an accessibility innovation. Some examples are keyboards, texting, captions, curb cuts in sidewalks, and adjustable seats in cars just to name a few.
1 in 5 people have a permanent disability, but throughout our lives, we all experience temporary or situational disability. Things like being in a loud environment, the bright sun making a glare on our screens, only being able to use 1 hand to interact with our phones because we’re carrying something in the other, and many other factors impact our ability to interact with not just digital experiences but the world we live in.
It’s a myth that accessibility is just designed for edge cases. Accessibility and inclusion benefit everyone and make better, more innovative solutions.
Accessibility Is An Opportunity
Emerging technology in 3D like augmented reality and virtual reality is still relatively new. It hasn’t been perfected, standardized, or automated. As designers, this puts us in an exciting position to explore what an accessible future could be in these immersive experiences before the guidelines are created. Maybe we can even influence them.
To us, it’s an opportunity to impact the future.
Accessibility History
To look forward, we have to learn from the past. The tech field has a disappointing track record for accessibility and inclusion. We want to change that.
Despite the first Web Content Accessibility Guidelines (WCAG) being published in 1999, today, 90% of websites are still not accessible to people who use assistive technology. Without intentional and actionable change, we will inevitably repeat the cycle of accessibility becoming an afterthought, falling far behind the curve of emerging technology.
The social impact and widespread exclusion from a future of inaccessible immersive experiences would be disastrous.
Going From 2D to 3D
So where does this all leave us from an accessibility standpoint? From a technical perspective, transitioning from web accessibility in 2D to accessibility into the 3rd dimension with tech like augmented reality and virtual reality is a significant jump.
Knowledge in 2D and web is crucial and foundational to translating it to 3D, but there aren’t many exact 1 to 1 translations from 2D to 3D accessibility.
Keys to Access
Accessibility perspective can be framed like this: with anything we design, there are certain abilities, conditions, knowledge, or keys that someone needs to have to be able to unlock, or use, those experiences.
In 3D/extended reality experiences, we are introducing even more keys that someone needs to have to unlock them. It’s more key because we’re combining the accessibility considerations of 2D web design with considerations that we have for the real physical world.
Ideally, through design, we’re intentionally eliminating as many required keys as possible to use our experience.
Through shifting accessibility from a checklist to design thinking, we’re able to translate inclusion principles from 2D to 3D. By thinking of accessibility barriers like keys, we can change our goals from meeting compliance to solving exclusion.
The Future
At the intersection of my passion for inclusive design and our pursuit here at CARNEVALE to impact the future of digital experiences, we saw an opportunity to explore the future of accessibility and inclusion in 3D/XR.
Our Guiding Principles and Exploration Strategy
To be successful, we have to be intentional. We set out to explore what accessibility and inclusion could mean for immersive digital experiences.
We centered accessibility, inclusion, social impact, design ethics, and innovation.
But…there aren’t any rules yet. This leaves the door wide open for innovation. We don’t claim this work to be completed. In fact, we’re eager to share it incomplete. The end result of this project isn’t a list of rules or best practices for creating accessible 3D experiences. The rules don’t exist yet. 3D and XR accessibility is still largely the wild west. There are lots of people talking about it and exploring, but we don’t have any guidelines yet or standards to follow.
This project is a compilation of exploratory artifacts like sketches and ideas created during my journey about what an accessible future could be. I’m excited to share, discuss, grow, and refine.
Explore the Series
Part 1: Current Page
Part 2: Designing Immersive and Adaptive Experiences
Part 3: Designing Inclusive Spatial Interactions and Visual Cues
Part 4: Designing for Auditory Engagement
Part 5: Designing New Ways to Navigate